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Intro Physics I (Phy.211) 2010 Fall

Unit 3 ; Topic Nine - Waves


Plan for Unit 3 :
-Topic 7:
      Torque by Force & Angular Kinematics : Ch.12 ; Ch.14 § 1,2
      . . . (HW due Tue.Oct.26)
      Torque & Angular Momentum change : Ch.13
      . . . (HW due Thr.Oct.28)
    Quiz Mon.Nov.01 Wed.Nov.03

-Topic 8:
      Oscillations : Ch.15 § 1,2,3
      . . . (HW due Tue.Nov.02)
      Pendulums & coupled Osc's : Ch.15 § 5 , 4
      . . . (HW due Fri.Nov.05)
    Quiz Mon.Nov.08

-Topic 9:
      Wave Propagation : Ch.16 § 1,2 ; Ch.17 § 1,2,3
      . . . (HW due Tue.Nov.09)
      Wave Interference : Ch.16 § 3,4 ; Ch.17 § 4,5
      . . . (HW due Thr.Nov.11)
  - plan for Exam 3 Mon.Nov.15 Fri.Nov.19 (or Thr.Nov.18)


Home-Work PRACTICE QUESTIONS for Topic 9 ...( NOT for grading ...):
      (numbers refer to Ohanian Physics for Engineers,3rd ed.)

propagation : ch.16 prob. 2,3,4,5,7,14(depth=?),21,23,27,32,24,36,37,51
length : ch.16 prob. 6,7,15,53,55,57,64,67,68,72,75
media motion : ch.16 prob. 9,10,11,42,43,47,49,76?
Doppler : ch.17 prob. 27,53,56,64
Intensity : ch.17 prob. 3,7,4,9,13,20,21,17,23 ; 47,48,50,52


Some Exam 3 Practice questions are available at mu-online (WebCT)

logon using your "901" number (not "name") ... and "PIN" number (not "password") ... they're in "assessments" (at left)
Topic 1 Reminders : (to topic 1 summary)

USE UNITS all thru your answer ... don't just append them onto the final number !
Put symbols on a sketch, as you read . . . use meaningful phrases : "v_match" , "catch" , "ground" "turn-around"
. . . show process spans as brackets or vector arrows , with words like   "average" , "losing" , "gaining" , "t=0→2" ...
Write statements as symbols first ... each statement has a SUBJECT ... manipulate symbols before plugging numbers.
. . . keep track of adjectives such as   "initial" , "average" , "final" , "stopped" . . . "change"

Topic 2 Reminders : (to topic 2 summary)

subscripts for "total" or "system" , "part A" ... keep track of the SOURCE for the external Forces applied to the (passive) object
Recognize whether you are predicting based on theory . . . reasoning from causes to their effects ... (what should it do?)
      or whether you are deducing from observation . . . (what does this imply about it?)
Get un-stuck (often) by wondering "why isn't it the same as it used to be?"

Topic 3 Reminders : (to topic 3 summary)
it's the Sum of external Forces that cause an object's mass to accelerate subscripts for "total" or "system" , "part A" ...
once you separate vectors into components, keep each component separate from the others!
ΣF = ma , for each component separately.

Topic 4 Reminders : (to topic 4 summary)
Name each Force by the source of that Force ... its cause ... a function of the environment.
spring Force : Fspring = − k s ... opposite the stretch vector .
Pressure Force : Fspring = P A   generally ... in a fluid , δP = ρ g δh .
Gravity : every mass in the universe contributes to the gravity field   g   at any place of interest.
... add "nearby" contributions as vectors ... gby M = G M / r²M-to-point (toward M) . . . then use   Fgravity, on m = mg ;       NOTICE : m ≠ M !


Topic 5 Reminders : (to topic 5 summary)

Energy is conserved quantity : Σ Ebefore   +   Σ Wby F's not in PE list   =   Σ Eafter .
  KE = ½ m v² = ½ p·v = ½ p²/m   , in any of these equivalent forms .
Each Force either does Work during motion , or has an associated PE function ... not both .
=> Wby F = Δs .
=> − dU / dr = Fr , the component along that direction (r)
  PEgravity,local = m g h , with h measured upward (z-direction) from a "zero-height reference" point
  PEelastic = ½ k s²   . . . stretch s must be measured from its relaxed length
  PEPressure = P·V   ; it is okay to measure from a non-zero reference pressure , but be consistent !
  PEGravitation = − m GM / r .
  There IS NO PE for Friction Force ... must be explicitly included as a "Work by Forces not in the PE list"

Topic 6 Reminders : (to topic 6 summary)

Some Energy forms are somewhat complicated to calculate, at a fundamental level, such as Chemical PE or Nuclear PE.
. . . they can be treated as experimentally-measured quantities which are "released" (transformed) during some conversion process (i.e, burning).
      more material holds more Energy ; it is the PE density (PE/Volume) or the specific PE (PE/mass) that is measured.
efficiency is the fraction (or %) of the input Energy that is transformed into the "desired form".
. . . because total Energy is consserved, the sum of efficiencies in all output forms must be 100%.
Power is the rate that Energy is transformed (or transfered) into some other type (or to some other object)
=> P = ΔE / Δt , reported in [Watt] = [J/s] .
Because KE goes as v² = vx² + vy² + vz² , motion along each component adds in an independent manner .
. . . in particular, radial and angular motion components can be treated separately for objects in orbit
=> L = r × p is conserved then , so that   KEangular = L²/2mr²   is a useful formula .


Topic 7 Reminders : (to topic 7 summary)

just as in straight-line motion, a thing's angular momentum tends to stay the same.
Most angular motion formulas and equations are obtained by directly replacing each linear quantity by its angular sibling
. . . angular location, or angular position, angular orientation   φ [radians] = (arc length) s/r <=> x, y, or z .
. . . angular velocity ω [radian/sec] = dφ/dt = v/r is analogous to linear velocity
. . . angular acceleration α [radian/s²] = dω/dt = a/r is analogous to linear acceleration .
. . . angular inertia   I [kg m2] = Σ m r² is analogous to mass
=> Angular momentum   L = r × p ... rite rist along r, pingers point to p , thumb shows L   can write as L = I ω

. . . r × F = Torque   τ . . . right-hand rist along r , fingers flip thru angle φ till point along F ; Thumb points ( | ) along Torque
. . . Torque is the angular analogy to (linear) Force => Σ τ
= dL/dt . . . sometimes useful to write as   Σ τ
= I α
Work (a scalar) is its own analogy ... Wrot = τ ·Δθ . . . Power   P = τ · ω
Kinetic Energy is its own analogy ... KErot = ½ I ω²   =   ½ L ω   =   L²/2I

Topic 8 Reminders : (to topic 8 summary)

massive objects often oscillate around their equilibrium location with natural frequency f = 1/T
... Energy will be (at least approximately) conserved , so KE will be maximum at the PE minimum , the equilibrium location.
... if PE = ½ k x² , the Time for the oscillation will be the same regardless of Amplitude
=> the oscillation angular frequency   ωosc. [rad/sec] = √(k/m) .
      x(t) = A cos (ω t + φ) . . . <=> . . . x(t) = A cos (2 π t/T + φ) ;
      v(t) = − A ω sin (ω t + φ) . . . <=> . . . v(t) = − A (2 π/T) sin (2 π t/T + φ) ;
      a(t) = − A ω² cos (ω t + φ) . . . <=> . . . a(t) = − A (2 π/T)² cos (2 π t/T + φ) .
... Pendulums are gravity-driven oscillators, so the gravitational mass (in the PE) cancels the inertial mass (in ω's denominator)
      the PE's   "k" decreases as cos(θ) , so large angle amplitudes (>30°) take longer to oscillate.
=> small-angle pendulums oscillate with   ωosc. ≈ √( (dτ/dθ) / I ) .
      . . . mass-on-string "simple" pendulum has   ωosc.√(g/l) .


Topic 9 Summary :


If a whole string of mass-on-spring oscillators are each coupled to their neighbors
. . . then a disturbance (from equilibrium, so it carries Energy) is able to transfer
      from one to its neighbor , then to its neighbor , then to its neighbor ... .

This sort of disturbance is a wave .
. . . usually the disturbance is small - stays "near" equilibrium - so each mass moves in Simple Harmonic Motion .
. . . the more "tightly connected" the neighbors are, the less time lag before the 2nd one responds to the first one's motion
      so the faster the disturbance propagates neighbor-to-neighbor   [atom/sec] .
. . . the farther it is from neighbor to neighbor, the faster is the speed of the disturbance [meter/sec]
. . . the greater the mass is that has to be accelerated, the more time lag before the 2nd one matches the motion
      so the slower the disturbance propagates
=> vwave-material = √F·l/m   =   √F/(m/l) ... Interaction Force divided by linear mass density   m/l .

The Energy carried by the wave , like the Energy of each oscillator , is half KE and half PE
. . . the KE , averaged over one wavelength , is ½ · ½ m vmax² = ½ · ½ m (A ω
            this v is the speed of each moving mass, not the wave propagation speed
. . . the PE , averaged over one wavelength , is ½ · ½ k xmax² = ½ · ½ k A² ... this A is the wave Amplitude .


Energy travels, along with the disturbance, from the wave source to the wave detector (also called "receiver")
      where (at least some of) the Energy is absorbed during the detection process .
The distance that the wave travels , away from the source , during one oscillation Period of the source
      is the wave length , λ in that material ... this distance is   v T , so
=> vwave-relative-to-source = λmaterial fsource . . .
If the wave encounters a boundary surface between 2 materials that have different wave speeds ,
. . . the frequency is the same on both sides of the boundary ... the count of oscillations is the same , for the same time duration.
=> λmaterial 2 = λmaterial 1 (vmaterial 2 / vmaterial 1) ... longer wave in faster medium.
The number of wave fronts encountered (each second) is determined by the wave's speed toward the receiver
      and the length of each wave in that material ... the longer the wave the fewer encountered ... so ,
=> vwave-relative-to-detector = λmaterial fdetect . . .


For continuous wave sources , the important quantity is the Power transmitted to the receiver
      that is , the Energy absorbed per second .

If the wave spreads out as it propagates , like a water surface wave circular ripple expands as the circumference grows ~ 2 π r
      then the wave Amplitude must decrease ... while the total Energy in each wavelength stays the same .
=> A1-d spread ~ 1 /r ... Power absorbed by a constant-size receiver ~ 1/r .

If the wave spreads out , like sound waves from a speaker , expanding with a 2-dimensional wave front
      then the wave Amplitude decreases even faster ... the surface Area of a hemisphere ~ 2 π r²
=> A2-d spread ~ 1 / r ... wave Power hitting your ear decreases as 1/r²   . . . Power from source × (Areaear / Areahemisphere)

We usually report wave Intensity , which is Power per unit Area : [Watts/m²] = [(Joule/s)/m²]
      rather than wave Amplitude
For sound wave Intensity, it is traditional to report just the power-of-10 of the Intensity in [pico-Watts/m²]
. . . 100,000 [pW/m²] = 10^5 [pW/m²] => 5 [Bel] = 50 [deci-Bel] = 50 dB
. . . it is handy to notice that a factor ×3 is about ×10^½ => adds +5 [dB]
. . . it is handy to notice that a factor ×2 is about ×10^0.3 => adds +3 [dB]
      . . . so that 58 [dB] means 600,000 [pW/m²] . . . 47 [dB] means 50,000 [pW/m²] .


(to
topic 10 summary)



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