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Physics I Enhancement (Phy.261) 2022 Fall

Topic Two - external Force thru time causes momentum to change ; acceleration


Topic 2 HomeWork practice (not for grading)

  1. The 0.058 [kg] tennis ball hits the floor and squishes 12[mm] before momentarily stopping ; then it bounces from the floor with upward velocity 4[m/s].
          a) What was its average acceleration during this ("un-squish" half) of the collision?
          b) What was the average Force during the "unsquish" ?
          c) how long (time) does the tennis ball rise into the air, before turning?
          d) how far (high) does the tennis ball rise into the air, before turning?
  2. The lab's 0.5[kg] fan car was boosted (by hand) to have −2 [m/s] at t=0 ... by t=4.5 [s], its velocity was 1 [m/s].
          a) what was its acceleration during that 4½[s] ?
          b) When did it have v=0?
          c) How far did it travel, from t=0 until it (momentarily) stopped?
          d) What Force must've been applied to the car during that 4½[s]?
  3. The 0.5[kg] lab cart's fan is 6" (=150mm) diameter; on "medium" setting it pushes air thru with speed 2.2[m/s].
          a) what air Volume passes thru the fan every second?
          b) what air mass goes thru each second? {ρm,air ≈ 1.28 [kg/m³]}
          c) what should be the change in the cart's momentum, during each second?
          d) What would be the cart's acceleration (with this motor speed setting)
  4. A grocery cart was moving 2.0[m/s] ; then has a −60[Newton] Force applied to it for 2[s] , while it travels 2.4 [m].
          a) what was the grocery cart's acceleration? {hint: Δx => avg.v => Δv}
          b) What should've been the cart's momentum change?
          c) How much mass does the cart contain?
          d) If a 30[N] Force had been used, how far would it have traveled?
  5. Suppose a 240[kg] motorboat was going 15[m/s](î) when its engine is shut off (defining t=0) ;
      suppose that 4[s] later its speed is 10.607[m/s] , and v(t=8[s]) = 7.5[m/s].
          a) compute the average acceleration (vector!) for the first time interval, and for the second time interval.
          b) calculate the average Force during the first interval and the second interval .
          c) compute the average velocity during the first interval and during the second interval.
          d) compare each average Force to the relevant velocity   (i.e, divide F by v) ... comment.

Previous Topic Reminders :

Units are more important than the number ; the "thing that it is" is more important than the units
... even more important is whether it is an instantaneous condition , or an ongoing process
... maybe most important is whether the thing describes an object , or the environment the object is in .

You should draw a sketch of each situation , label relevant quantities on the sketch , in symbols
. . . the ones you "know" values for , and the ones still "unknown" => especially the answer subject !

All of your statements should begin with a subject symbol , before the predicate "=" , then the object.
. . . the symbol "=" can be read as "is" ; but you should recognize (and try to use) more precise meanings
      including : "is defined as" , "causes" or "produces" , "comes from" or "is caused by" , "is determined by" ...
      . . . (did you notice that none of this list is reflexive? that none are symmetric? ... which ones are transitive?)

The first statement in your answer should be a general statement , in symbols , about the situation or scenario
. . . we try to use meaningful symbols for nouns - often abbreviations for a phrase
      we routinely modify nouns with adjectives and prepositions ; these are written as subscripts .
. . . the "climax statement" should begin with the desired unknown as its subject . . . (earlier ones don't need to)
. . . perform the same computations on the units that you do on the numbers

. . . you'll learn much more (with little more effort) if you de-brief yourself after getting the answer :
      a) typical values at the scale of this scenario : is the answer the "right size"? why is it so big or so small?
      b) improve your effectiveness : what did I get stuck on? what got me un-stuck? how to be stuck for less Δt ?
      c) how physical quantities relate to each other: if given#n was 2× as big, result#a would be ____ × bigger ...

- - - choose an origin for time and location - - - to make important condition properties - - - zero - - -

If you start your stopwatch at the "right" instant (defining t=0) , you can make the initial time ti = 0
      so that Δt   (= tafter - tbefore)   becomes just   t .
. . . you might want to make x0 = 0 , or v0 = 0 (or at least known) , or ...


Topic 3 Summary :

Things CHANGE gradually
We did not examine the details of how changes happened in previous scenarios ... (except location)

the NEW approach in Topic 3 , to investigate (especially) momentum change ,
      is to distinguish the "Object" that is being investigated : "inside the system"
      from the "Environment" that object is immersed within : "outside the system" .
. . . Topic 1 statements were all about the object system itself (ignoring its environment except the observer's viewpoint).
Physics treaditionally treats the object as "passive recipient" , and the environment as the "active subject".

The mass of water in your cup can change ... if some of it leaves the cup ... or if some enters the cup.
. . . The "object system" is your cup ; there is a "system boundary" that separates "in the cup" from "outside it".
If there is less water inside than before, it means that water flowed across this boundary in an outward direction.
Δminside / Δt = −ρv·A . . . where A is the outward-pointing Area that had water flowing through it , with velocity v .


Important Statement #3 about How the Universe Works :

Force being applied to an object for a time duration CAUSES the object's momentum to change.
... the Force is applied by the subject - distinct from object - as the object's environment .
. . . While the Force is being applied , a process is occurring (Impulse) :   into objectFfrom subject Δt = Δpobject   .

Re-arranging the two changes into a ratio =>   on objectFby subject = Δp/ Δt
. . . Force depends on location ... IF   F(r) has no dis-continuity , the limit as Δt→0   will exist ... (even if F(r) is not smooth)
=>   F = dp/dt , as a derivative .

Since the object's mass is constant ,
=>   F = m· Δv / Δt =   m·a . . .
  This acceleration a has direction ... same direction is positive as for x , and v , and p .
. . . (by now you habitually indicate the "+'ve" direction on your sketch ...)
  this a is the average value that exists for the duration   Δt   of the applied Force . . .
. . . connects the earlier condition (v1) with the later condition (v2) .

Since momentum , as a function of time has to be smooth through time (with no "corners") , the limit as Δt→0 exists , and
=> a(t) = dv(t)/dt   , as a derivative .


(Reminder, definition of average velocity) Important Kinematic Equation #1 :   vavg ≡ Δr / Δt
=> place story line :   rstart + vavg·Δt  =  rend                             (acceleration is not explicit)

(definition of average acceleration) Important Kinematic Equation #2 :   aavg ≡ Δv / Δt
=> motion story line:   vstart + aavg·Δt  =  vend                           (displacement is not explicit)

IF acceleration is constant during the interval Δt :   vavg  =  vstart + ½ Δv  =  vend − ½ Δv  =  ½ ( vstart + vend ) .
=> place story w/ accel : Kinematic Equation set #3 :   has 3 different "wordings" mixing the info of #1 and #2 )
. . . (a) . . . rstart + vstart·Δt + ½ aavgt)2  =  rend       (ending velocity is not explicit)
. . . (b) . . . rstart + vend·Δt − ½ aavgt)2  =  rend         (starting velocity is not explicit)
. . . (_) . . . rstart + ½ (vend2vstart2) / a  =  rend                               (how to divide by a vector? Re-Write!)
. . . (c) . . . v2start + 2 aavg·Δr  =  v2end                             (time duration is not explicit)
      CAUTION : form "c" requires scalar multiplication of vectors ... the directions of   a and Δr   are important !
      caution : form "c" requires you to identify   v²   with two locations on a diagram ... it discards direction of both velocities

IF acceleration changes during the interval Δt : the acceleration change-rate is cslled jerk .


- - - NOTICE - - - which quantity - - - does NOT explicitly show - - - in each equation above - - -

Solvable Kinematic scenarios can only have 2 __TWO___ of these quantities as unknown
. . . make sure the other 3 are __ON_YOUR_DIAGRAM__   . . .(4, if you have xi and xf , instead of Δx )
Your diagram should tell you whether you need to "sub-contract" to obtain a value from a preliminary scenario ...

Solve part (a) for a's unknown , by using whichever equation is _missing_ part b's unknown .
Read the equation as words ... appropriate to the scenario ...
... then , do symbolic algebra to isolate a's unknown . . . RE-READ YOUR RESULT as words
... when satisfied that the relationship is reasonable, plug numbers [ WITH UNITS ! ] and compute your result
      . . . THINK ABOUT whether it's ABOUT RIGHT , size-and-unit-wise !
... finally , you can use any of the OTHER equations to calculate b's unknown
      . . . even those which need to use a's _now_known_ .

Dynamic scenarios _imply_ a by telling F and m . . . or Δv , by telling Δp and m . . . or combinations with Δt

- - - - the KEY is - - - to TRANSLATE the STORY-LINE - - - to a SYMBOLIC STATEMENT - - -


Process quantities ... displacement (Δr) , boost (Δv) , Impulse (FΔt) , Action (Δx) ... add sequentially
  make sure the durations being added DO NOT OVERLAP . . . change = change   so , there is always one Δ in each term !

Condition vectors ... location , velocity , acceleration , momentum , Force ... are added at the instant of that condition
. . . it is the Sum of simultaneous Forces that cause the effected mass to accelerate (at that instant) : Σ F = m a .



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